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Reach Ability in Magic the Gathering

Magic: The Gathering (MTG) is a card game filled with diverse card abilities that can influence gameplay significantly. One such ability is “Reach.” In this article, we’ll delve into what Reach is and how it can be a valuable tool in your MTG strategy.

What Is Reach?

Reach is a keyword ability found on creatures in MTG that pertains to their ability to block flying creatures. A creature with Reach can block any flying creature as if it had the flying ability itself.

How Reach Works

Here’s a breakdown of how the Reach ability functions:

  1. Blocking Flying Creatures: Creatures with Reach have the capability to block creatures with flying. Normally, creatures without flying cannot block creatures with this ability.
  2. No Flying Required: The key advantage of Reach is that it allows a creature to block flying creatures without the need for the blocking creature to possess the flying ability itself.
  3. Multiple Creatures: You can have multiple creatures with Reach on the battlefield, providing you with a formidable defense against flying threats.

Strategic Uses of Reach

Reach can be strategically advantageous in various ways during gameplay:

  1. Defense Against Flyers: The primary purpose of Reach is to counter flying threats. It enables you to block and potentially neutralize powerful flying creatures that might otherwise be difficult to deal with.
  2. Protecting Your Planeswalkers: Planeswalkers on the battlefield can be vulnerable to flying attackers. Creatures with Reach can help defend your planeswalkers and keep them in play longer.
  3. Controlling the Skies: If your deck relies on creatures with Reach, you can dominate the skies by thwarting your opponent’s flying creatures and gaining air superiority.
  4. Surprise Blocks: Reach creatures can serve as surprise blockers against flying attackers, catching your opponent off guard and preventing them from executing their planned attacks.

Deck-Building with Reach

When incorporating Reach into your MTG deck, consider these deck-building tips:

  1. Anti-Flyer Tech: If you expect to face opponents with flying creatures, include creatures with Reach to ensure you have a reliable defense against them.
  2. Synergy: Look for creatures with Reach that synergize with your overall deck strategy. Some Reach creatures may have additional abilities that complement your game plan.
  3. Balance: While Reach is valuable for dealing with flying threats, ensure your deck maintains a balance between Reach creatures and those with other abilities to handle a variety of situations.
  4. Mana Curve: Consider the mana cost of your Reach creatures to ensure they fit well into your deck’s mana curve.

In conclusion, Reach is a defensive ability that can be a game-changer in matchups against flying-heavy decks. By understanding its mechanics and incorporating Reach creatures strategically into your deck, you can gain a valuable edge in the world of Magic: The Gathering.


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